Apple Researching Motion Tracking Interface For Mac |WORK|
Apple Researching Motion Tracking Interface For Mac ===== https://ssurll.com/2sXzB0
Abstract: Featured ApplicationMobile 3D motion capture frameworks can be integrated into a variety of mobile applications. Of particular interest are applications in the sports, health, and medical sector, where they enable use cases such as tracking of specific exercises in sports or rehabilitation, or initial health assessments before medical appointments. AbstractComputer-vision-based frameworks enable markerless human motion capture on consumer-grade devices in real-time. They open up new possibilities for application, such as in the health and medical sector. So far, research on mobile solutions has been focused on 2-dimensional motion capture frameworks. 2D motion analysis is limited by the viewing angle of the positioned camera. New frameworks enable 3-dimensional human motion capture and can be supported through additional smartphone sensors such as LiDAR. 3D motion capture promises to overcome the limitations of 2D frameworks by considering all three movement planes independent of the camera angle. In this study, we performed a laboratory experiment with ten subjects, comparing the joint angles in eight different body-weight exercises tracked by Apple ARKit, a mobile 3D motion capture framework, against a gold-standard system for motion capture: the Vicon system. The 3D motion capture framework exposed a weighted Mean Absolute Error of 18.80° ± 12.12° (ranging from 3.75° ± 0.99° to 47.06° ± 5.11° per tracked joint angle and exercise) and a Mean Spearman Rank Correlation Coefficient of 0.76 for the whole data set. The data set shows a high variance of those two metrics between the observed angles and performed exercises. The observed accuracy is influenced by the visibility of the joints and the observed motion. While the 3D motion capture framework is a promising technology that could enable several use cases in the entertainment, health, and medical area, its limitations should be considered for each potential application area.Keywords: human motion capture; mobile motion capture; optical motion capture; consumer electronics; mHealth; dHealth
Functionality was evaluated by the TDF developed and validated by Cane et al [28]. Developed for behavioral change research, the TDF groups 112 theoretical constructs into 14 domains: Knowledge, Skills, Social/Professional Role and Identity, Beliefs about Capabilities, Optimism, Beliefs about Consequences, Reinforcement, Intentions, Goals, Memory, Attention and Decision Processes, Environmental Context and Resources, Social Influences, Emotions, and Behavioral Regulation, which could be integrated with health behavior change theories, such as the Transtheoretical Model/Stages of Change [29]. The TDF was validated using word sort and clustering exercises by behavior change experts. On the basis of the domains in the TDF, we created a checklist of 50 questions that quantify the presence of diet-tracking app features that relate to specific TDF domains. The questions were developed a priori of using the apps. Each question was designed iteratively by the researchers after reviewing TDF domains and subdomains, discussing the intended meaning of the domain, and how it might manifest as an app feature. Furthermore, the wording of each question was discussed to ensure clarity and ease of scoring. Despite careful wording, because the presence of a feature may not be clear, if reviewers were discordant in their response for a feature, the discordance was discussed, the app was re-reviewed, and consensus was determined by the reviewers.
In evaluating apps, we noticed some inconsistencies between iOS and Android versions of the same app, which can affect both usability and features. These differences may exist because the iOS and Android platforms and their underlying user interfaces are inherently different. The operating systems also have different feature sets and application programming interfaces. Furthermore, the apps are typically coded in different programming languages (Java for Android and Objective C for iOS). Although there has been progress in the development of application frameworks, such as those that leverage HTML5, that allow for cross-platform app development, not all the diet-tracking apps may rely on these frameworks or the frameworks may still allow for platform-specific design choices that affect use. Due to the potential difference in iOS versus Android versions, researchers should carefully evaluate both versions of a diet-tracking app to ensure that they have similar features before using the app for a behavior change study.
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